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Granular Playground

Cut a sound into thousands of tiny grains, then scatter, stretch, freeze and re-pitch them. See every grain where it is read and where it sounds.

音源

MP3、WAV、OGG 或 FLAC。立體聲會混成單聲道,只使用前 30 秒;檔案不會離開你的裝置。

顆粒

短顆粒會把音源變成嗡嗡聲或質感,長顆粒則像被抹開的音源副本。Spray 打散讀取位置,Pitch 對每個顆粒重新取樣。

Freeze 讓播放頭停住;否則它按 Speed 的設定在音源中前進(1× = 音源原本的速度)。

錄製

以目前設定從播放頭開始算繪 10 秒的顆粒雲,並下載為 WAV。

🔒100% 在瀏覽器中執行——你的檔案絕不會離開你的裝置。

使用方式

  1. 1

    Pick a source

    Start with the built-in sung chord, made in code, or use your own audio file. It is decoded in your browser and never uploaded.

  2. 2

    Shape the grains

    Drag the play head on the waveform, then set Size, Density, Spray and Pitch. Freeze holds the play head still; Speed lets it wander through the source.

  3. 3

    Record the cloud

    Render 10 seconds of the cloud with the current settings and download it as a WAV for any sampler or DAW.

What granular synthesis is

Granular synthesis cuts a sound into grains: short slices, usually 5 to 500 milliseconds long, each faded in and out by a smooth window so it starts and ends in silence. Played one after another at their original place, the grains rebuild the sound. Played from somewhere else, at another pitch or in a crowd, they make something new.

Four controls do most of the work. Size sets how long each grain is: very short grains blur into a buzz whose pitch comes from the grain rate, long ones sound like smeared copies of the source. Density sets how many grains start per second. Spray scatters where each grain reads around the play head, which turns a single moment into a shimmering cloud. Pitch resamples every grain, so the cloud can sound an octave up without playing any faster.

Because the play head and the playback speed are separate, granular synthesis can stretch time. Freeze the play head and a single syllable becomes an endless drone; let it crawl at a quarter of the speed and a phrase lasts four times as long at its original pitch. This is how granular time stretching, Paulstretch-style ambience and the famous Mutable Instruments Clouds module work.

When many grains overlap, their levels add up. Grains read unrelated parts of the sound, so they add up like noise: the loudness grows with the square root of the number of overlapping grains. This playground divides each grain by that square root, which keeps the level steady whether two grains or fifty are sounding at once.

常見問題

What is a grain?

A very short piece of the source, shaped by a Hann window (a smooth rise and fall) so it has no click at either end. Every grain has its own read position, length and pitch.

Is this Mutable Instruments Clouds?

It is inspired by how Clouds behaves, with the same core controls (position, size, density, spray, pitch and freeze), but it is our own code and has none of Clouds' effects such as its reverb or spectral modes.

What does Freeze do?

It stops the play head, so every new grain reads from the same moment of the source. Spray still scatters them around that point, which turns a frozen moment into a living texture.

Why does the level stay the same at high density?

Each grain is scaled by one over the square root of the average number of grains overlapping. Unrelated grains add up like noise, so this keeps the loudness about the same from sparse clicks to a dense cloud.

Is my audio uploaded?

No. Your file is decoded, cut into grains and rendered in your browser, and the WAV is saved straight from it. Only the first 30 seconds are used, mixed to mono.

繼續探索

Additive Synth Playground

Build sounds from sine waves and watch them as circles on circles.

Pitch Shifter

Transpose a whole song up or down without changing its speed.

所有免費工具

所有以 TuttiDAW 引擎打造的瀏覽器音訊工具。

TuttiDAW has samplers, synths and effects, from granular delay to wavetable, right in your browser. Free to start.

探索 TuttiDAW:線上音訊工作站,無需註冊即可開始