Drum Synth
Um instrumento (.inst), disponível.
note("c3 e3 g3 b3").inst("Drum Synth:Clap DS")Nomes aceitos: drumsynth.
Tipos de som e modelos
As constantes soundType (um nome abaixo) e model (seu índice; padrão 0) escolhem o modelo e carregam suas configurações padrão, e os outros parâmetros da voz se aplicam por cima. Cada modelo dá a colorAmount e extra1..extra3 um significado próprio. Um preset com o nome do tipo de som e do modelo faz o mesmo: "Drum Synth:Snare TR".
Kick:0DS (colorAmount = Overtone, extra1 = Envelope, extra2 = Drive, extra3 = Attack);178 (colorAmount = Drive, extra1 = Sweep, extra2 = Click);290x (colorAmount = Drive, extra1 = Sweep, extra2 = Attack);3FM (colorAmount = FM, extra1 = Ratio, extra2 = Sweep)Snare:0DS (colorAmount = Color, extra1 = Tone, extra2 = Filter);1TR (colorAmount = Snappy, extra1 = Tone, extra2 = Body);2Acoustic (colorAmount = Stick, extra1 = Wires, extra2 = Ring);3Modal (colorAmount = Bright, extra1 = Inharmonic)Rimshot:0TR (colorAmount = Drive, extra1 = Hollow);1Wood (colorAmount = Click, extra1 = Drop);2Zapp (colorAmount = Depth, extra1 = Time)Hihat:0DS (colorAmount = Tone, extra1 = Pitch, extra2 = Attack, extra3 = Pink);1TR (colorAmount = Tone, extra1 = Noise);2Digi (colorAmount = Crush, extra1 = Bits)Clap:0DS (colorAmount = Tone, extra1 = Tail, extra2 = Sloppy, extra3 = Spread);1TR (colorAmount = Tone, extra1 = Spread, extra2 = Tail);2Guiro (colorAmount = Tone, extra1 = Rate)Tom:0DS (colorAmount = Color, extra1 = Tone, extra2 = Bend);180x (colorAmount = Noise, extra1 = Sweep);290x (colorAmount = Drive, extra1 = Sweep)Percussion:0DS (colorAmount = Filter, extra1 = Noise, extra2 = Tone 1, extra3 = Tone 2);1Simple Drum (colorAmount = Noise, extra1 = Shape, extra2 = Sweep);2Bongo (colorAmount = Position, extra1 = Bend);3Timpani (colorAmount = Mallet, extra1 = Hit);4Metallic (colorAmount = Mallet, extra1 = Inharmonic)Cymbal:0DS (colorAmount = Tone, extra1 = Pitch);1TR (colorAmount = Tone, extra1 = Shimmer);2Ride (colorAmount = Air, extra1 = Bell)FX:0DS (colorAmount = Tone, extra1 = Mod, extra2 = Feedback, extra3 = Amount);1Cowbell (colorAmount = Tone);2Spark (colorAmount = Ring, extra1 = Density);3Liquid (colorAmount = Rise, extra1 = Glide)
Parâmetros
| Chave | Rótulo no Live | Valores |
|---|---|---|
tune |
Tune | -24 .. 24 st |
transpose |
Transpose | -48 .. 48 st |
decay |
Decay | 0 .. 100 % |
colorAmount |
Color | 0 .. 100 % |
volume |
Volume | -70 .. 6 dB |
velVol |
Vel > Vol | 0 .. 100 % |
velTimbre |
Vel > Timbre | -100 .. 100 % |
slideVol |
Slide > Vol | 0 .. 100 % |
slideTimbre |
Slide > Timbre | -100 .. 100 % |
extra1 |
Extra 1 | 0 .. 100 % |
extra2 |
Extra 2 | 0 .. 100 % |
extra3 |
Extra 3 | 0 .. 100 % |
soundType |
Sound Type | Kick Snare Rimshot Hihat Clap Tom Percussion Cymbal FX (somente constante) |
model |
Model | 0 .. 4 (somente constante) |
Presets de fábrica
Clap DS · Clap Guiro · Clap TR · Cymbal DS · Cymbal Ride · Cymbal TR · FX Cowbell · FX DS · FX Liquid · FX Spark · Hihat DS · Hihat Digi · Hihat TR · Kick 78 · Kick 90x · Kick DS · Kick FM · Percussion Bongo · Percussion DS · Percussion Metallic · Percussion Simple Drum · Percussion Timpani · Rimshot TR · Rimshot Wood · Rimshot Zapp · Snare Acoustic · Snare DS · Snare Modal · Snare TR · Tom 80x · Tom 90x · Tom DS