Collision
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An instrument (.inst), available.
note("c3 e3 g3 b3").inst("Collision:Acoustic String")Accepted names: collision.
Parameters
| Key | Live label | Values |
|---|---|---|
tune |
Tune | -48 .. 48 st |
decay |
Decay | 0.05 .. 20 s (log) |
material |
Material | -1 .. 1 |
brightness |
Bright | -1 .. 1 |
stiffness |
Stiffness | 0 .. 1 % |
noiseAmount |
Noise | 0 .. 1 % |
noiseColor |
Color | 100 .. 12000 Hz (log) |
noiseDecay |
N Decay | 1 .. 500 ms (log) |
volume |
Volume | 0 .. 1 % |
res1Fine |
Fine | -50 .. 50 ct |
res1KeyTo |
Key | -2 .. 2 % |
res1Radius |
Radius | 0 .. 1 % |
res1Ratio |
Ratio | 0 .. 1 % |
res1Inharmonics |
Inharm | -1 .. 1 |
res1Opening |
Opening | 0 .. 1 % |
res1Bleed |
Bleed | 0 .. 1 % |
res1DecayOnNoteOff |
Off Decay | 0 .. 1 % |
res2Tune |
Tune 2 | -48 .. 48 st |
res2Fine |
Fine 2 | -50 .. 50 ct |
res2KeyTo |
Key 2 | -2 .. 2 % |
res2Decay |
Decay 2 | 0.05 .. 20 s (log) |
res2Material |
Material 2 | -1 .. 1 |
res2Brightness |
Bright 2 | -1 .. 1 |
res2Radius |
Radius 2 | 0 .. 1 % |
res2Ratio |
Ratio 2 | 0 .. 1 % |
res2Inharmonics |
Inharm 2 | -1 .. 1 |
res2Opening |
Opening 2 | 0 .. 1 % |
res2Bleed |
Bleed 2 | 0 .. 1 % |
res2Volume |
Vol 2 | 0 .. 1 % |
polyphony |
Voices | 1 .. 12 |
malletVolume |
M Volume | 0 .. 1 % |
malletVelVol |
Vol<Vel | -1 .. 1 |
malletKeyVol |
Vol<Key | -1 .. 1 |
malletVelStiff |
Stiff<Vel | -1 .. 1 |
malletKeyStiff |
Stiff<Key | -1 .. 1 |
malletVelNoise |
Noise<Vel | -1 .. 1 |
malletKeyNoise |
Noise<Key | -1 .. 1 |
noiseVolume |
N Volume | 0 .. 1 % |
noiseVelVol |
N Vol<Vel | -1 .. 1 |
noiseKeyVol |
N Vol<Key | -1 .. 1 |
noiseFreq |
N Freq | 0 .. 1 % |
noiseVelFreq |
Frq<Vel | -1 .. 1 |
noiseKeyFreq |
Frq<Key | -1 .. 1 |
noiseEnvFreq |
Frq<Env | -1 .. 1 |
noiseQ |
N Q | 0 .. 1 % |
noiseAttack |
N Attack | 0 .. 1 % |
noiseEnvDecay |
N Dec | 0 .. 1 % |
noiseSustain |
N Sus | 0 .. 1 % |
noiseRelease |
N Rel | 0 .. 1 % |
lfo1Rate |
Rate | 0 .. 1 % |
lfo1SyncRate |
S Rate | 0 .. 21 |
lfo1KeyToRate |
Rate<Key | -2 .. 2 |
lfo1Phase |
Phase | 0 .. 360 deg |
lfo1Amount |
Amount | 0 .. 1 % |
lfo1VelToAmount |
Amt<Vel | -1 .. 1 |
lfo1Target1Amt |
Amt A | -1 .. 1 |
lfo1Target2Amt |
Amt B | -1 .. 1 |
lfo2Rate |
Rate | 0 .. 1 % |
lfo2SyncRate |
S Rate | 0 .. 21 |
lfo2KeyToRate |
Rate<Key | -2 .. 2 |
lfo2Phase |
Phase | 0 .. 360 deg |
lfo2Amount |
Amount | 0 .. 1 % |
lfo2VelToAmount |
Amt<Vel | -1 .. 1 |
lfo2Target1Amt |
Amt A | -1 .. 1 |
lfo2Target2Amt |
Amt B | -1 .. 1 |
pbRange |
PB Range | 0 .. 24 st |
res1Volume |
Gain 1 | 0 .. 1 % |
res1VelDecay |
Dec<Vel | -1 .. 1 |
res1KeyDecay |
Dec<Key | -1 .. 1 |
res1VelDamp |
Mat<Vel | -1 .. 1 |
res1KeyDamp |
Mat<Key | -1 .. 1 |
res1VelRadius |
Rad<Vel | -1 .. 1 |
res1KeyRadius |
Rad<Key | -1 .. 1 |
res1VelInharm |
Inh<Vel | -1 .. 1 |
res1VelOpening |
Open<Vel | -1 .. 1 |
res1StartTranspose |
Pitch Env | -1 .. 1 |
res1VelStart |
PEnv<Vel | -1 .. 1 |
res1StartTime |
PEnv Time | 0 .. 1 % |
res1RandomHit |
Hit Rnd | 0 .. 1 % |
res2VelDecay |
Dec<Vel | -1 .. 1 |
res2KeyDecay |
Dec<Key | -1 .. 1 |
res2VelDamp |
Mat<Vel | -1 .. 1 |
res2KeyDamp |
Mat<Key | -1 .. 1 |
res2VelRadius |
Rad<Vel | -1 .. 1 |
res2KeyRadius |
Rad<Key | -1 .. 1 |
res2VelInharm |
Inh<Vel | -1 .. 1 |
res2VelOpening |
Open<Vel | -1 .. 1 |
res2StartTranspose |
Pitch Env | -1 .. 1 |
res2VelStart |
PEnv<Vel | -1 .. 1 |
res2StartTime |
PEnv Time | 0 .. 1 % |
res2RandomHit |
Hit Rnd | 0 .. 1 % |
res2DecayOnNoteOff |
Off Dec 2 | 0 .. 1 % |
res1ListenL |
Pos. L | 0 .. 1 % |
res1ListenR |
Pos. R | 0 .. 1 % |
res1Pan |
Pan | -1 .. 1 |
res1KeyPan |
Pan<Key | -1 .. 1 |
res2ListenL |
Pos. L | 0 .. 1 % |
res2ListenR |
Pos. R | 0 .. 1 % |
res2Pan |
Pan | -1 .. 1 |
res2KeyPan |
Pan<Key | -1 .. 1 |
mwAmount1 |
MW Amt A | -1 .. 1 |
mwAmount2 |
MW Amt B | -1 .. 1 |
cpAmount1 |
Press Amt A | -1 .. 1 |
cpAmount2 |
Press Amt B | -1 .. 1 |
cc74Amount1 |
Slide Amt A | -1 .. 1 |
cc74Amount2 |
Slide Amt B | -1 .. 1 |
pbAmount1 |
PB Amt A | -1 .. 1 |
modWheel |
Mod Wheel | 0 .. 1 % |
perNoteBendRange |
Note PB Range | 0 .. 48 st |
res1HitRaw |
Res 1 Hit | 0 .. 1 % |
res2HitRaw |
Res 2 Hit | 0 .. 1 % |
Factory presets
Acoustic String · Air Of Dread · Balafon Bright · Balafon Brushed · Bell Airy · Bell Plate Long · Bells Attack · Bells Deep · Bells Glass · Bells Mellow · Bells Random · Digital String · E-Piano Dreamy · Glockenspiel Basic · Glockenspiel Detuned · High Pad · Marimba Classic · Marimba Glassy · Marimba Sustain · Music Box Basic · Music Box Beam · Music Box Slide · Noisy Pad · Resonant Casing · Slow Pad · Toy Piano Bells · Tube Harp · Vibes Basic · Vibes Bright · Vibes Mellow · Vibes Modulated · Xylophone Basic · Xylophone Dark