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Drum Synth

インストゥルメント (.inst)、利用可能。

note("c3 e3 g3 b3").inst("Drum Synth:Clap DS")
/TuttiCode で開く

使用可能な名前:drumsynth。

サウンドタイプとモデル

定数 soundType(下の名前)と model(そのインデックス、既定値 0)でモデルを選び、その既定の設定を読み込む。ボイスのほかのパラメーターはその上に適用される。colorAmount と extra1..extra3 の意味はモデルごとに異なる。サウンドタイプとモデルの名前のプリセットでも同じことができる:"Drum Synth:Snare TR"。

  • Kick: 0 DS (colorAmount = Overtone, extra1 = Envelope, extra2 = Drive, extra3 = Attack); 1 78 (colorAmount = Drive, extra1 = Sweep, extra2 = Click); 2 90x (colorAmount = Drive, extra1 = Sweep, extra2 = Attack); 3 FM (colorAmount = FM, extra1 = Ratio, extra2 = Sweep)
  • Snare: 0 DS (colorAmount = Color, extra1 = Tone, extra2 = Filter); 1 TR (colorAmount = Snappy, extra1 = Tone, extra2 = Body); 2 Acoustic (colorAmount = Stick, extra1 = Wires, extra2 = Ring); 3 Modal (colorAmount = Bright, extra1 = Inharmonic)
  • Rimshot: 0 TR (colorAmount = Drive, extra1 = Hollow); 1 Wood (colorAmount = Click, extra1 = Drop); 2 Zapp (colorAmount = Depth, extra1 = Time)
  • Hihat: 0 DS (colorAmount = Tone, extra1 = Pitch, extra2 = Attack, extra3 = Pink); 1 TR (colorAmount = Tone, extra1 = Noise); 2 Digi (colorAmount = Crush, extra1 = Bits)
  • Clap: 0 DS (colorAmount = Tone, extra1 = Tail, extra2 = Sloppy, extra3 = Spread); 1 TR (colorAmount = Tone, extra1 = Spread, extra2 = Tail); 2 Guiro (colorAmount = Tone, extra1 = Rate)
  • Tom: 0 DS (colorAmount = Color, extra1 = Tone, extra2 = Bend); 1 80x (colorAmount = Noise, extra1 = Sweep); 2 90x (colorAmount = Drive, extra1 = Sweep)
  • Percussion: 0 DS (colorAmount = Filter, extra1 = Noise, extra2 = Tone 1, extra3 = Tone 2); 1 Simple Drum (colorAmount = Noise, extra1 = Shape, extra2 = Sweep); 2 Bongo (colorAmount = Position, extra1 = Bend); 3 Timpani (colorAmount = Mallet, extra1 = Hit); 4 Metallic (colorAmount = Mallet, extra1 = Inharmonic)
  • Cymbal: 0 DS (colorAmount = Tone, extra1 = Pitch); 1 TR (colorAmount = Tone, extra1 = Shimmer); 2 Ride (colorAmount = Air, extra1 = Bell)
  • FX: 0 DS (colorAmount = Tone, extra1 = Mod, extra2 = Feedback, extra3 = Amount); 1 Cowbell (colorAmount = Tone); 2 Spark (colorAmount = Ring, extra1 = Density); 3 Liquid (colorAmount = Rise, extra1 = Glide)

パラメーター

キー Live でのラベル 値
tune Tune -24 .. 24 st
transpose Transpose -48 .. 48 st
decay Decay 0 .. 100 %
colorAmount Color 0 .. 100 %
volume Volume -70 .. 6 dB
velVol Vel > Vol 0 .. 100 %
velTimbre Vel > Timbre -100 .. 100 %
slideVol Slide > Vol 0 .. 100 %
slideTimbre Slide > Timbre -100 .. 100 %
extra1 Extra 1 0 .. 100 %
extra2 Extra 2 0 .. 100 %
extra3 Extra 3 0 .. 100 %
soundType Sound Type Kick Snare Rimshot Hihat Clap Tom Percussion Cymbal FX (定数のみ)
model Model 0 .. 4 (定数のみ)

ファクトリープリセット

Clap DS · Clap Guiro · Clap TR · Cymbal DS · Cymbal Ride · Cymbal TR · FX Cowbell · FX DS · FX Liquid · FX Spark · Hihat DS · Hihat Digi · Hihat TR · Kick 78 · Kick 90x · Kick DS · Kick FM · Percussion Bongo · Percussion DS · Percussion Metallic · Percussion Simple Drum · Percussion Timpani · Rimshot TR · Rimshot Wood · Rimshot Zapp · Snare Acoustic · Snare DS · Snare Modal · Snare TR · Tom 80x · Tom 90x · Tom DS